Beautiful and realistic graphics
The lighting of the scenarios adopts a combination of lighting map and real-time lighting. It provides more realistic lighting effects. HDR lighting effect and Glow effect are available.
The game supports high-level and low-level real-time shadow effects so that users can make a choice between quality and performance. The advanced shadow supports realistic and smooth shadow effect.
The convenient and efficient skeletal animation system supports seamless transition between action frames and between actions. It supports mixed actions, software or hardware accelerated transformation and geometric instancing of static models
The models support advanced rendering technologies such as gloss mapping£¬normal mapping£¬parallax occlusion mapping and soft self-shadow. With the help of the expandable texture system, our artists can edit the models easily.
Branches of service setting for collaboration
There will be four branches of service namely the rifleman, the marksman, the medic and the heavy trooper. Their existence enables collaboration and various tactics. A single branch cannot do everything in the game. Players must use their features and collaborate with proper tactics. Players will also focus on special weapons.
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Realistic and efficient physics features
MKZ adopts the PhysX physics engine by Ageia. It has powerful physics calculating capability. There will be a large amount of destructible objects e.g. a whole building can collapse. There are also cloth texture effects, interactive plants and Rag doll death effects. Players can also use the physics effects to hurt enemies (e.g. dropping objects from high altitude or hurting enemies by shatterings caused by explosion). There is also a realistic vehicle simulation system.
A system with a physics card can perform hardware accelerated physics calculation to realize more complex physics effects
Territory occupying system
The story will happen in a virtual metropolis which is controlled by four forces. Players will fight for one of them to struggle for territory.
The game will adopt the concept which exists in real city combats. The strongpoints are connected with roads. Every time a player captures a spot or even kills a single enemy it will influence the situation of the entire battlefield. Players will fight for responsibility and honor. This setting adds social interaction which is mostly deficient in other FPS online games.
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Enjoy shooting on carriers
A powerful carrier system is also added into MKZ. It is designed using active service combat vehicles and aircraft as a reference. It can provide vehicles and aircraft with powerful firing output and defence. With the carriers, the combats will be more intense and exciting.
Professional weapons and equipment system
¡°Metal Knight Zero¡± will adopt arms and equipment which are widely used around the world. Various accessories such as lightened chambers, handguards, grips, stocks, stacks, silencers, flashlights, optical sights, red dot sights, laser range finders and laser sights are available. |
Both weapons and equipment can be upgraded. What¡¯s more, a lot of Chinese weapons and equipment are added into the game.
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